Started by
TheHylian
on
Topic category: Help with Minecraft modding (Java Edition)
I'm attempting to make a mod for my forge server that involves a "paradise biome". This biome would spawn experience orbs naturally. Of course this would be difficult to just do as Mcreator cant create xp orbs with value AFAIK. So I made a mob that, with a procedure on initial entity spawn, put an XP orb in its location and the killed the entity. However this lagged out my test server so much when loading the biome that it timed out every time. How can I accomplish this goal in an easier way?
I should specify that when I spawn the mob myself the procedure works fine, but biome loading just doesnt, even though to my knowledge none of the mobs im using are spawning. But if I remove the procedure then the biome works perfectly
why not make an XP flower that give you xp and destroys itself when you walk through it