Started by 
G_will
 on 
    Topic category: Help with Minecraft modding (Java Edition)
so basically, I inserted this bit of code
int rando = (int)(Math.random()*2)+1
                    
                    if(rando==1){
                        return new ResourceLocation("funni_cretins:textures/frog.png");
                     }
                    
                    else{
                        return new ResourceLocation("funni_cretins:textures/frog2.png");
                        }
into the areas where it's importing the texture, I am not smart enough to figure out why it can't compile so any help would be appreciated
I don't know anything about code, but you can make it so a new mob with the different texture is spawned when a procedure is called. Make sure to copy the rotation of the original mob!