Mob Glow Stopped Working

Started by artician on Sat, 08/08/2020 - 03:01

Topic category: Troubleshooting, bugs, and solutions

Last seen on 21:56, 11. Aug 2020
Joined Jul 2020
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Mob Glow Stopped Working
Sat, 08/08/2020 - 03:01

I created a very simple mob that used the standard biped model and a slightly modified (color only) texture for diffuse and emissive.  Nothing major.
I plugged them in, mob spawned, everything was working.
Then the glow map stopped working.  Nothing changed with its file or its textures.  I've reimported/reapplied the textures to the mob but nothing works.  Is this a known issue?  I have a second mob that was created in the exact same way, and its glow map still works.  I've checked the texture on the broken mob a dozen times.  It's all there, intact, not corrupt, not missing or mistaken for another. 

 

Thanks for any help!

 

 

Last seen on 21:56, 11. Aug 2020
Joined Jul 2020
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*bumpity* I'm not sure how…
Tue, 08/11/2020 - 21:52

*bumpity*

I'm not sure how else to troubleshoot this.  Things I've tried:
Reimporting the texture
Using a different texture
Reimporting the texture from different file formats
Deleting then reimporting all textures
Recreating the Entity anew

The texture is just a modified version of the Zombie texture.  Since I used an existing texture as a template, I don't believe this is a resolution or image-formatting issue.

I'd appreciate any suggestions!

If another mob works, try…
Thu, 08/13/2020 - 09:51

If another mob works, try removing this one and recreating it. But really strange why the glow is gone suddenly. Based on this:

I have a second mob that was created in the exact same way, and its glow map still works. 

Check console logs for warnings on texture format too.