Started by
FreddyFoxGam3r
on
Topic category: User side tutorials
example mob is ghost that causes wither when it hits you.
STEP BY STEP GUIDE
Make a procedure and call it something along the lines of mobeffects.
put if source entity is type (mob) for example
inside the if/else block put effect event/target entity with (effect) for (duration)
RESULTS
I made my boss set you on fire with a 10% chance and for testing i made it angry at ravagers for some reason. After a few times the boss hit the ravager, the ravager set ablaze!
I think you forgot to say that we have to make it for "Entity attacked" goblal procedure, very good job btw :D
Not a bad tutorial at all! But for future reference, it may be easier to screenshot the procedure for us all to see, then explain how it works below. Also, like Trehmor said, don't forget the most important part...the triggers.
Ok