Started by Frost_200 on Mon, 09/07/2020 - 13:56
Topic category: Help with MCreator software
If you don't understand the title, I'll give you an example:
Having an armor that for each part adds a certain amount of damage to weapons. Is there a way to do this?
Thanks for your question, I am having the same problem as you too, allow me to follow your topic. mapquest directions
You could add a procedure that on every global update tick checks what type of armour the player is wearing. If the player is wearing a certain type of armour and attacks something you can just use the deal damage block to deal extra damage to the target entity
You can also use the Entity attacked global trigger and it will give you the player as the Event/target entity. Just check if the Event/target entity is holding the sword and wearing the armor, then use the deal damage block to deal extra damage to the Source entity.