Topic category: Help with MCreator software
I'm trying to make it so that when an armor stand is spawned by a procedure, some of its data gets changed. I also want it so that when the armor stand is placed by a player it isn't affected by the later code. I think the "reason" dependency of the "Entity Spawns" trigger holds the answer, but I can't find any way to get the information stored in it.
(Also, if there's a better way to share pictures than using google drive I would be glad to be told)