Why won't my custom cow texture work

Started by modmaker777 on Sun, 10/04/2020 - 04:49

Topic category: Help with modding (Java Edition)

Last seen on 22:31, 4. Oct 2020
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Why won't my custom cow texture work
Sun, 10/04/2020 - 04:49

I'm trying to make a mod that adds mooblooms to the game, but for some reason the texture comes out glitched when I run the test

This is the texture I'm using btw
A texture of the Moobloom I'm using. Basically it should look like the normal Moobloom from MCE
 

Last seen on 16:00, 24. Nov 2020
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Make sure you're using the…
Sun, 10/04/2020 - 06:42

Make sure you're using the cow model. If you are, then we need more information than what you've written.

Last seen on 22:31, 4. Oct 2020
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I am using the cow model. I…
Sun, 10/04/2020 - 07:01

I am using the cow model. I also set the entity base to cow and wrote the following procedure

If: Item in main hand of event/target entity = shears,
   do: deal 1 damage to provided itemstack
         add 1 dandelion to event/target entity inventory
else if: Item in main hand of event/target entity = glass bottle,
   do: play at x:(x) y:(y) z:(z) level:(1) pitch:(1) sound:(item.bottle.fill)
         add 1 honey bottle to event/target entity inventory
         remove 1 glass bottle from event/target entity inventory

note that the target entity is supposed to be the player
 

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I am using the cow model. I…
Sun, 10/04/2020 - 07:01

I am using the cow model. I also set the entity base to cow and wrote the following procedure

If: Item in main hand of event/target entity = shears,
   do: deal 1 damage to provided itemstack
         add 1 dandelion to event/target entity inventory
else if: Item in main hand of event/target entity = glass bottle,
   do: play at x:(x) y:(y) z:(z) level:(1) pitch:(1) sound:(item.bottle.fill)
         add 1 honey bottle to event/target entity inventory
         remove 1 glass bottle from event/target entity inventory

note that the target entity is supposed to be the player
 

Last seen on 22:31, 4. Oct 2020
Joined Jan 2019
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sorry I seem to have replied…
Sun, 10/04/2020 - 07:01

sorry I seem to have replied twice on accident