Help! Detecting Idle/Walking/Attacking states in custom entities

Started by ItsSnowingSome… on Sat, 10/24/2020 - 04:43

Topic category: Help with modding (Java Edition)

Last seen on 00:38, 24. Nov 2020
Joined Oct 2020
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Help! Detecting Idle/Walking/Attacking states in custom entities
Sun, 10/25/2020 - 02:47 (edited)

Before I start, I must say, I'm quite new to MCreator, but, I get the basics. I was wondering however, if there was a way to detect a custom entity's state so I could attach it's GeckoLib animations. Ex. detecting when entity is idle so it could play it's idle animation, or detecting when it is attacking another so it could play it's attacking animation (Edit: Okay, now I know GeckoLib is meant for the future 2020.5 version, and I've tried it with 2020.5.39514, and it still didn't work. I'm probably just being dumb, so, if anyone knows how to use it in the snapshot or 2020.4, I'd would be happy to know!)

Edited by ItsSnowingSomeWhereElse on Sun, 10/25/2020 - 02:47