Started by SnailsAttack
on Mon, 11/09/2020 - 22:42
Topic category: Mod showcase and discussion
The question of how to simulate low gravity is one which seems to be frequently asked and rarely answered. This is the procedure I used to do it:
On player tick update
Set [event/target entity] movement vector vx: [x velocity of[event/target entity]] vy: [y velocity of[event/target entity] + 0.05] vz: [z velocity of[event/target entity]]
If this is the wrong place for this thread, my apologies, but I figured it'd be good to post it somewhere on these forums so that people googling for help will be able to find it.
Thank you. This will be useful