Started by
SnailsAttack
on
Topic category: Mod showcase and discussion
The question of how to simulate low gravity is one which seems to be frequently asked and rarely answered. This is the procedure I used to do it:
On player tick update
Set [event/target entity] movement vector vx: [x velocity of[event/target entity]] vy: [y velocity of[event/target entity] + 0.05] vz: [z velocity of[event/target entity]]
If this is the wrong place for this thread, my apologies, but I figured it'd be good to post it somewhere on these forums so that people googling for help will be able to find it.
Thank you. This will be useful
Could you show an image of the procedure? im kinda confused and i dont know how do do it right.
Nevermind, got it to work! only thing I would like to know, is how do i make it so the player stops drifting upwards when flying in creative?
Maybe you can put an if statement for the entire thing, making it so the code blocks only work when u r in survival
I have an even better method:
https://mcreator.net/forum/75655/tutorial-change-gravity-and-air-resist…