I figured out how to accurately simulate low gravity

Started by SnailsAttack on Mon, 11/09/2020 - 22:42

Topic category: Mod showcase and discussion

Last seen on 15:36, 22. Jan 2021
Joined Oct 2020
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I figured out how to accurately simulate low gravity
Mon, 11/09/2020 - 22:42

The question of how to simulate low gravity is one which seems to be frequently asked and rarely answered. This is the procedure I used to do it:

On player tick update

Set [event/target entity] movement vector vx: [x velocity of[event/target entity]] vy: [y velocity of[event/target entity] + 0.05] vz: [z velocity of[event/target entity]]

If this is the wrong place for this thread, my apologies, but I figured it'd be good to post it somewhere on these forums so that people googling for help will be able to find it.

Last seen on 20:07, 25. Jan 2021
Joined Mar 2020
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Thank you. This will be…
Tue, 11/10/2020 - 14:39

Thank you. This will be useful