special conditons

Started by Bananas on Tue, 11/10/2020 - 18:49

Topic category: Help with modding (Java Edition)

Last seen on 12:40, 23. Jan 2021
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special conditons
Tue, 11/10/2020 - 18:49

Hello everybody.

Today, I wish you can help me with special conditions to ore generation mob spawning, overlay displaying etc. I don't know, which procedure block should I use, I used (Return) and the condition, but it's obviously wrong.

Please help me and thanks in advantage.

Last seen on 16:49, 23. Jan 2021
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Any block that returns logic…
Thu, 11/12/2020 - 09:12

Any block that returns logic value, depending on the thing you want.

I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei

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OK, thanks. But I'm making…
Mon, 11/23/2020 - 11:17

OK, thanks. But I'm making an overlay, which displays if you've got specific helmet equipped. I do:

 

(If: [(get item from armor slot 0 of event/target entity=my helmet)=true] and [{not(get item from armor slot 0 of event/target entity=my helmet)}=false]

Do: return:true)

return:true

 

But the overlay doesn't stop displaying when I put the helmet off.

Thanks if you'll help me.

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Please, is there any way to…
Fri, 11/27/2020 - 10:48

Please,

is there any way to fix this? It's really annoying, like pumpkin with curse of binding, but it doesn't fix even when you die.

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And it also displays in all…
Mon, 11/30/2020 - 16:51

And it also displays in all worlds! Anxbody knows help?

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Remember that you are…
Tue, 12/01/2020 - 22:59

Remember that you are putting not ans false so the condition is true for your helmet, also if you put two conditions with and you need to have both and it's impossible, use "or". And you need to put in the first return true and in the last return false.