guess the problem is with the global variable type it was set to player persistent and as soon as i set it to global world it worked however this might cause a problem in multiplayer so if anyone has a workaround pls help
btw you should never use [Logic] = True as it is redundant. = outputs true if the two inputs are the same, so if [Logic] = True, [Logic] is true and can be used as true
guess the image didn't work here's the link: https://postimg.cc/kVPC50HK
guess the problem is with the global variable type it was set to player persistent and as soon as i set it to global world it worked however this might cause a problem in multiplayer so if anyone has a workaround pls help
btw you should never use [Logic] = True as it is redundant. = outputs true if the two inputs are the same, so if [Logic] = True, [Logic] is true and can be used as true