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Name of pill: violent walking pill
Pill introduction: it contains the magic power from the lower world. The people who can use it will be strengthened and killed in the quick delivery. But because it only releases human power in a short period of time, it will pay a price after using it.
Once satiated, all effects of satiety are reduced to half full. Gain effects: swiftness II (60s), jump II (60s), strength II (30s), HP recovery II (25s), night vision (45s), scuba (30s), and Underwater Digging (25s); after all gain effects, they will submerge (25s) and weakness (15s), and have a 5% probability of falling into poisoning (15s).
Synthesis method: pill * 1 + flame powder * 1 + gunpowder * 1 + tears of evil spirit * 1 + bone powder * 1 + rotten meat * 1 + fermented Spider Eye * 1 + iron particles * 1 + ordinary liquid medicine * 1 (bottles will be left in the workbench after synthesis)
The ordinary potion finally worked
It's like this:
① After the player takes the * * pill
Add the following effects and
Monitor the player's Potion effect, when the effect speed / jump time has been increased
Add weak and excessive potions to players
Or is it
② The timing starts when the player takes the * * pill
After 2 minutes, add the effect of weakness and obesity