How can I fix my "Bow's" model?

Started by KilovusLoxic on Sat, 12/26/2020 - 03:42

Topic category: Help with modding (Java Edition)

Last seen on 01:32, 1. Jan 2021
Joined Dec 2020
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How can I fix my "Bow's" model?
Sat, 12/26/2020 - 03:42

So, the issue with my bow (actually a musket but oh well) is that in order to get it to look remotely good in Third-person, the only method I know of is transforming the model (I use Blender for modelling btw), and because of this, when I go into First-person, it looks completely off. (facing 90* too far to the right), but if I rotate it back to make it look good in First-person, it is 90* too far to the left in Third-person.

Is there another way to rotate the model so that it works correctly, or something like that? This is really ruining it.

 

Last seen on 15:48, 18. Jan 2021
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personally, I would just…
Sat, 12/26/2020 - 22:03

personally, I would just create a new design for your weapon

Last seen on 19:49, 3. Nov 2021
Joined Nov 2018
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Use Blockbench. Even JAPPA…
Sun, 12/27/2020 - 17:38

Use Blockbench. Even JAPPA uses Blockbench.