Topic category: Help with modding (Java Edition)
How can I make mob sound effects stop varying in pitch?
I created a resource pack with new sounds for the zombies (replacing 'say1.ogg', 'say2.ogg', and 'say3.ogg'), but the pitch of the sounds seems to be randomized when played in-game. I need them to play at the default pitch only.
Does anybody have any know-how with this? Any help would be greatly appreciated.