Started by
tfuel2
on
Topic category: Help with MCreator software
I want to make and armor procedure that when someone or something (player, mob, fall, etc) i gains regeneration
example:
1 time receive damage = regeneration 1
2 time receive damage = regeneration 2
and so on up to regeneration 99, where command /kill is made
is it possible in mcreator?
also sorry for my English if it gave you a seizure
Edited by tfuel2 on Sat, 01/02/2021 - 01:45
You could detect the level of the potion you want to increase if it doesn't exist set it to one, else set it to the current level +1, you could also run another if block to check for if it is at 100 or above.
sorry if this is too much but do you thing you can send an image
thanks