How To Change Biome Sizes In Custom Dimension

Started by y4z0n on

Topic category: Help with modding (Java Edition)

Last seen on 14:21, 4. May 2021
Joined Dec 2020
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How To Change Biome Sizes In Custom Dimension

today we'll learn how to manipulate the biome sizes in your custom biomes.

 

first open the .json file located in you dimension code.
you'll now find these values.
 

    "biomes": [
        {
          "biome": "MOD_ID:DIMENSION_ID",
          "parameters": {
            "altitude": 0,
            "temperature": 0.5,
            "humidity": 0.1,
            "weirdness": 0.00,
            "offset": 0.00
          }
        },
        {

the important one you'll probably need is:
"weirdness" and "offset"

so.. what is "Weirdness"?
Weirdness defines how complex your biome will mix with other ones. if it is set to 0.00 (creator default) biomes will generate like "dots"
min value 0.00 - max value 2.00

what does "offset"?
the offset manipulates two different values. the first one is the rarity between other biomes and the size.
min value 0.00 - max value 1.00

Example: - Offset
if biome "A" has a value (offset) of 0.1 and biome "B" has a value of 0.5 - biome "A" will be generate much more than biome "B"
0.00 = mass common biome generation
1.00 = super rare biome generation

Example: - Weirdness
if your biomes has the value 0.00 they generate more like squares or dots. if you mess around with the values you'll generate a Picasso like biome (spreads and mix with other biomes)

Example: - Mcreator Default 0.00 Offset - 0.00 Weirdness
your biomes will probably spawn very bad and weird. the first biome selected in your dimension settings will be the center. all other biomes will be generate around the center.
 

Last seen on 23:42, 30. Mar 2021
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Thank you so much it works…
Wed, 03/10/2021 - 15:45

Thank you so much it works but some of the biomes I added are not generating, how can I solve this?

Last seen on 23:42, 30. Mar 2021
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Ok I found the solution, I…
Wed, 03/10/2021 - 15:51

Ok I found the solution, I had to link it from biome parent. Thanks again.

Last seen on 16:00, 19. May 2021
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I can't find any text like…
Mon, 04/19/2021 - 16:57

I can't find any text like this in the .json file of my custom dimension

Last seen on 16:00, 19. May 2021
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{   "_fv": 17,   "_type": …
Mon, 04/19/2021 - 17:01

{
  "_fv": 17,
  "_type": "dimension",
  "definition": {
    "biomesInDimension": [
      {
        "value": "CUSTOM:WhiteWideWastelands"
      },
      {
        "value": "CUSTOM:BleachWhiteGrassland"
      },
      {
        "value": "CUSTOM:WhiteWasteHighlands"
      },
      {
        "value": "CUSTOM:DeeperWhiteWastelands"
      },
      {
        "value": "CUSTOM:WhiteWastelands"
      },
      {
        "value": "CUSTOM:WhiteWastelandHills"
      }
    ],
    "worldGenType": "Normal world gen",
    "mainFillerBlock": {
      "value": "CUSTOM:BleachedSandStoneBlock"
    },
    "fluidBlock": {
      "value": "Blocks.AIR"
    },
    "airColor": {
      "value": -1,
      "falpha": 0.0
    },
    "canRespawnHere": false,
    "hasFog": true,
    "isDark": false,
    "doesWaterVaporize": false,
    "sleepResult": "DENY",
    "hasSkyLight": false,
    "imitateOverworldBehaviour": false,
    "portalFrame": {
      "value": "Blocks.QUARTZ_BLOCK#1"
    },
    "portalParticles": {
      "value": "PORTAL"
    },
    "portalLuminance": 1,
    "portalSound": {
      "value": "block.portal.ambient"
    },
    "igniterName": "Bleached Shiny Soul",
    "igniterTab": {
      "value": "MISC"
    },
    "texture": "whiteworldignitertexture",
    "portalTexture": "bleachwhiteworldportaltexture",
    "enablePortal": true
  }
}

 

 

This is all I can find

Last seen on 16:00, 19. May 2021
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{   "_fv": 17,   "_type": …
Mon, 04/19/2021 - 17:05

{
  "_fv": 17,
  "_type": "biome",
  "definition": {
    "name": "Bleach White Grassland",
    "groundBlock": {
      "value": "Blocks.GRASS"
    },
    "undergroundBlock": {
      "value": "Blocks.DIRT#0"
    },
    "airColor": {
      "value": -1,
      "falpha": 0.0
    },
    "grassColor": {
      "value": -1,
      "falpha": 0.0
    },
    "foliageColor": {
      "value": -1,
      "falpha": 0.0
    },
    "waterColor": {
      "value": -1,
      "falpha": 0.0
    },
    "waterFogColor": {
      "value": -1,
      "falpha": 0.0
    },
    "ambientSound": {
      "value": ""
    },
    "additionsSound": {
      "value": ""
    },
    "music": {
      "value": ""
    },
    "moodSound": {
      "value": ""
    },
    "moodSoundDelay": 6000,
    "spawnParticles": false,
    "particleToSpawn": {
      "value": "EXPLOSION_NORMAL"
    },
    "particlesProbability": 0.5,
    "biomeCategory": "NONE",
    "parent": {
      "value": "No parent"
    },
    "rainingPossibility": 0.0,
    "temperature": 0.0,
    "baseHeight": 0.0,
    "heightVariation": 0.025,
    "biomeType": "WARM",
    "spawnBiome": false,
    "biomeWeight": 1,
    "biomeDictionaryTypes": [
      "RARE"
    ],
    "grassPerChunk": 5,
    "seagrassPerChunk": 0,
    "flowersPerChunk": 0,
    "mushroomsPerChunk": 0,
    "bigMushroomsChunk": 0,
    "sandPatchesPerChunk": 0,
    "gravelPatchesPerChunk": 0,
    "reedsPerChunk": 0,
    "cactiPerChunk": 0,
    "treesPerChunk": 3,
    "vanillaTreeType": "Birch trees",
    "treeType": 0,
    "minHeight": 7,
    "maxWaterDepth": 0,
    "treeStem": {
      "value": ""
    },
    "treeBranch": {
      "value": ""
    },
    "treeVines": {
      "value": ""
    },
    "treeFruits": {
      "value": ""
    },
    "spawnStronghold": false,
    "spawnMineshaft": false,
    "spawnPillagerOutpost": false,
    "villageType": "none",
    "spawnWoodlandMansion": false,
    "spawnJungleTemple": false,
    "spawnDesertPyramid": false,
    "spawnIgloo": false,
    "spawnOceanMonument": false,
    "spawnShipwreck": false,
    "oceanRuinType": "NONE",
    "defaultFeatures": [],
    "spawnEntries": []
  }
}

 

And this is the .json file for the biome