falling block xyz for tnt

Started by DomkaLtu on Thu, 03/18/2021 - 10:35

Topic category: Help with modding (Java Edition)

Last seen on 13:39, 25. May 2022
Joined Mar 2021
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falling block xyz for tnt
Thu, 03/18/2021 - 10:35

So i made a TNT that works like a normal tnt and has everything it needs,But when it goes from normal to lit tnt the explosion happens at where the normal tnt appeared,how do I make xyz cordinates to a moving blockThis is the code blocks

Last seen on 01:48, 23. Aug 2021
Joined Jun 2020
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1. we cant see the code…
Thu, 03/25/2021 - 06:37

1. we cant see the code blocks

Last seen on 13:39, 25. May 2022
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right click the image thingy…
Thu, 03/25/2021 - 11:22

right click the image thingy

 

Last seen on 01:48, 23. Aug 2021
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alright. Make it so that its…
Thu, 03/25/2021 - 15:29

alright. Make it so that its actually a separate entity that it spanws, not a falling sand. TNT is actually a separate entity. Then, make it so that when the entity is spawned, it waits 120 ticks(6 seconds) then explodes.

Last seen on 13:39, 25. May 2022
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i did make it,i have 2 tnts…
Thu, 03/25/2021 - 18:29

i did make it,i have 2 tnts,one lightable,one the falling one,the problem is that it exploded where I had placed the original one,and not where I want.If the tnt falls its gonna explode where it originally started

Last seen on 01:48, 23. Aug 2021
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make the falling tnt a…
Thu, 03/25/2021 - 21:36

make the falling tnt a separate entity right now ots just another block. Actually make a custom entity that explodes after a few ticks