Started by
Gingerman2_1
on
Topic category: Help with Minecraft modding (Java Edition)
Hello,
I am creating a mod with a enchantment that (when you jump) does a little explosion to propulse you in the air but i want to disable fall damage for when you hit the ground.
How can i do this.
Make a procedure that triggers every tick when the boots are on.
The "Override fall distance of <entity> with <0> blocks for the next tick" procedure block found in the Entity management section resets the fall distance of the given entity, meaning that if it is triggered every tick, Minecraft will not give the player fall damage.
Ok i'm gona try
Sorry but it's not working i still take fall damage
Ok, if you could send me your workspace I might be able to look into it more closely.