[RESOLVED] How to create a grass block and its texture compatible with the change of tint according to the biome?

Started by theloic971 on Mon, 03/22/2021 - 14:08

Topic category: Help with modding (Java Edition)

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[RESOLVED] How to create a grass block and its texture compatible with the change of tint according to the biome?
Sat, 12/04/2021 - 16:23 (edited)

Hello everyone!
I'm currently using the latest snapshot of Mcreator allowing to change the color of a block according to the biome.
But I couldn't find any explanation on how to create a block and its texture in such a way that it is compatible with this tint system.

Tint parameter in the Mcreator UI

Any help or explanation will be welcome. Thanks again for your future answers :D

Edited by theloic971 on Sat, 12/04/2021 - 16:23
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just make a texture it will…
Thu, 03/25/2021 - 06:22

just make a texture it will tint tje texture no matter what

Last seen on 17:20, 4. Dec 2021
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Thanks ^^ But now how to…
Sat, 12/04/2021 - 09:36

Thanks ^^
But now how to tint only a part of a custom grass texture only ?

Last seen on 14:45, 15. May 2022
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go to the model dropdown and…
Sat, 12/04/2021 - 16:09

go to the model dropdown and select grass.

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Ok i finaly found how : In…
Sat, 12/04/2021 - 16:16

Ok i finaly found how :

In fact, it's the two textures (where i've pointed to in the capture below) that will have the hue defined by the biome. So you have to make the texture of the grass separately (the top and the side) all in shades of gray of course. The dirt section of the texture can keep his own colors.

I hope this will help some, if not thank you very much for those who tried to help me.

capture