Sounds Bug

Started by Seshua on Thu, 03/25/2021 - 14:29

Topic category: Troubleshooting, bugs, and solutions

Last seen on 23:33, 5. May 2021
Joined Apr 2020
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Sounds Bug
Thu, 03/25/2021 - 14:29

Sorry if this has been reported already, but I couldn't find anything when searching.

The bug is when using the "Play Sound Procedure Block" when investigating inside the code of the procedure, on the line of the play sound code, the sound category is always different then what it is set to in the sound element, even for default minecraft sounds, I.E i made a play sound for anvil.use and in the code it says "SoundCategory.NEUTRAL, (float) 1, (float) 1);" which is the sound category for passive mobs, when it should be block sounds.