Block generation on surface

Started by Spicato on Fri, 03/26/2021 - 19:27

Topic category: Help with modding (Java Edition)

Last seen on 17:37, 1. Apr 2021
Joined Mar 2021
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Block generation on surface
Fri, 03/26/2021 - 19:27

I know this question has been asked before but having searched through every related topic I could find, I'm still left with the same issue. 

 

I'd like to generate rocks of different sizes scattered across the surface of the world. I have tried the flower and grass generation but it spawns too many near each other and just doesn't look very visually pleasing. I have also tried creating the rocks as a block and setting the 'Blocks this block can replace' to grass, flowers, etc. However, the rocks dont seem to spawn in the world at all.

 

I was curious if there was a simple workaround to getting a more even distribution of rocks across the surface?

Is there a way to limit the number of flowers generated in each cluster? That would also solve my issue (limit to 1 flower per cluster and increase instances/chunk).

 

adtl info. 

Rock block uses a json 3d model

I have the latest version of MCreator

MC version is 15.2

 

Thanks in advance!

Last seen on 01:13, 28. Mar 2022
Joined Oct 2019
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Use structure_block and…
Fri, 03/26/2021 - 20:06
  1. Use structure_block and adjust its structure size
  2. Place your block inside the structure
  3. Use your ".nbt" structure in MCreator, you must've saved and exported.
  4. Create a new mod element: Structure spawn
    ...and select your imported structure.
  5. If you find any option, probably known as "Spawn on specific block" or similar,
    you'll need to set it to grass_block.
  6. Then adjust the other options until it's perfect for you and enjoy :D
Last seen on 17:37, 1. Apr 2021
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Ah amazing. I saw some…
Fri, 03/26/2021 - 20:21

Ah amazing. I saw some people mentioning structure blocks, but I didn't quite get what they meant so your walkthrough was very helpful, thank you!

Last seen on 01:13, 28. Mar 2022
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No problem :) I'm glad I…
Fri, 03/26/2021 - 20:49

No problem :)
I'm glad I could've helped you :D