Started by
ChainmailPickaxe
on
Topic category: Help with modding (Java Edition)
I am looking for a way to make each armor piece of my modded set reduce fall damage by a certain amount, and if possible I want the effect to stack when you have multiple of these armor pieces on. That way, the more pieces you have, the more damage is reduced. I found a forum post addressing this topic, but it was about reducing damage entirely and it was made in 2017, so I figured a more updated forum post would be appropriate.
If this is possible with procedures that would be awesome, but otherwise I'm open to any solution!
fall damage could be reduced probably by resitance or jump boost,so idk.
but you can do if player has armor give blah blah
and if player has armor1 and armor 2 do blah blah
There's a new procedure block called
"override fall distance of [event/target Entity] in next tick by [number]"