Making armor reduce fall damage.

Started by ChainmailPickaxe on Wed, 03/31/2021 - 01:15

Topic category: Help with modding (Java Edition)

Last seen on 04:45, 18. Apr 2022
Joined May 2018
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Making armor reduce fall damage.
Wed, 03/31/2021 - 01:15

I am looking for a way to make each armor piece of my modded set reduce fall damage by a certain amount, and if possible I want the effect to stack when you have multiple of these armor pieces on. That way, the more pieces you have, the more damage is reduced. I found a forum post addressing this topic, but it was about reducing damage entirely and it was made in 2017, so I figured a more updated forum post would be appropriate.

If this is possible with procedures that would be awesome, but otherwise I'm open to any solution!

Last seen on 17:40, 9. May 2022
Joined Mar 2021
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fall damage could be reduced…
Tue, 04/13/2021 - 08:25

fall damage could be reduced probably by resitance or jump boost,so idk.

but you can do if player has armor give blah blah 

and if player has armor1 and armor 2 do blah blah

Last seen on 21:21, 20. May 2022
Joined Aug 2019
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If ur on 1.15 or higher use…
Tue, 04/20/2021 - 13:53

If ur on 1.15 or higher use slow falling boots update tick.

Last seen on 05:12, 14. May 2022
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There's a new procedure…
Wed, 01/19/2022 - 04:10

There's a new procedure block called

"override fall distance of [event/target Entity] in next tick by [number]"