Topic category: Help with Minecraft modding (Java Edition)
I have made and managed to set up an animation for my custom entity, however, one part of the entity isn't animating. Also, when the entity turns, it shifts out of place for a bit, while the hitbox remains in position, before shifting back. Does anyone have any ideas as to why this is happening?
Here is the animation file's contents. Segment1 is the part that isn't animating. Please tell me if any more information is needed to give a proper answer.
{
"format_version": "1.8.0",
"animations": {
"animation.bone_viper.move": {
"loop": true,
"animation_length": 2,
"bones": {
"segment1": {
"rotation": {
"0.0": {
"vector": [0, -47.5, 0]
},
"1.0": {
"vector": [0, 47.5, 0]
},
"2.0": {
"vector": [0, -47.5, 0]
}
}
},
"segment2": {
"rotation": {
"0.0": {
"vector": [0, 122.5, 0]
},
"1.0": {
"vector": [0, -122.5, 0]
},
"2.0": {
"vector": [0, 122.5, 0]
}
}
},
"segment3": {
"rotation": {
"0.0": {
"vector": [0, -105, 0]
},
"1.0": {
"vector": [0, 105, 0]
},
"2.0": {
"vector": [0, -105, 0]
}
}
}
}
}
}
}