Topic category: Help with MCreator software
I'm creating a biome with multiple variants of a new tree, just like the vanilla ones. I created structures for each variant, so each variant spawn independently.
The issue is that after the biome generates, some trees overlap, so cases like two stems touching or the leaves of a tree destroying part of the stem of another are quite common (it is possible to even find pieces of a destroyed tree floating).
Is there a way to stop this from happening? I thought on adding a procedure to check if there is air around the spawning point of a tree, so if it returns true the tree spawns, but have no idea on how to make it work, or if it is even possible...