Random Tick not working for Stairs?

Started by Fusion Fury on Mon, 04/26/2021 - 16:50

Topic category: Troubleshooting, bugs, and solutions

Last seen on 08:49, 14. Jun 2021
Joined Dec 2019
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Random Tick not working for Stairs?
Mon, 04/26/2021 - 16:50

So I'm trying to remake 1.17's Copper and the Oxidization Effect. I did this successfully with a regular block, it can fully oxidize. (It uses Random Tick to increase a value, that when it reaches a certain amount, it advances 1 stage.) However, I tried to repeat this with Stairs, yet for some reason they don't seem to work when Random Tick is used, only if it is not using Random Tick does it actually seem to work.

 

Last seen on 08:49, 14. Jun 2021
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BTW, for extra info, I am…
Mon, 04/26/2021 - 16:56

BTW, for extra info, I am using 2021.1.16710

Last seen on 08:49, 14. Jun 2021
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Also to add more info, in…
Mon, 04/26/2021 - 18:01

Also to add more info, in order for the oxidization timer to work, the blocks are set as Tile Entities which can hold NBT Tags, which the Timer is.

Please open a bug report on…
Tue, 04/27/2021 - 12:54

Please open a bug report on https://github.com/MCreator/MCreator. Make sure to include a minimal reproducible example and make sure to follow the bug report template you are presented with.