Topic category: Help with Minecraft modding (Java Edition)
so i have a custom rocket model and made it an entity with the entire thing set to be the head so it would be like a projectile but if i set it then it won't work and when i check the animations have been reset. the console log is this:
> Task :compileJava UP-TO-DATE
> Task :processResources UP-TO-DATE
> Task :classes UP-TO-DATE
> Task :jar
> Task :downloadMcpConfig
> Task :extractSrg UP-TO-DATE
> Task :createMcpToSrg UP-TO-DATE
> Task :reobfJar
> Task :assemble
> Task :compileTestJava NO-SOURCE
> Task :processTestResources NO-SOURCE
> Task :testClasses UP-TO-DATE
> Task :test NO-SOURCE
> Task :check UP-TO-DATE
> Task :build
Deprecated Gradle features were used in this build, making it incompatible with Gradle 7.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/6.8.1/userguide/command_line_interface.html#sec…
BUILD SUCCESSFUL in 4s
7 actionable tasks: 3 executed, 4 up-to-date
Task completed in 4 seconds
please help i don't know what to do
im bacically trying to make a missile that points and flies toward its target and the rotaion would be the head animation
Is it a self-guided missile?
yes
could you help?
Yes, I did it with procedures,
it works perfectly, I can even motivate certain characteristics
I will send pictures
I attached the whole model to a bone, added a head animation.
Then I created a living entity:
https://imgur.com/a/enDPOg7
Create the item that will trigger it
https://imgur.com/a/qgMYuRK
Then I created a living entity:
https://imgur.com/a/enDPOg7
ye i know ive done custom entities before and used custom models i just need help figuring out why it wont save
but cool
i think the problem is simpily that im using mcreator 2021.1 now that ive looked around and done some stuff
cause it don't work for any other mod ive opened in the newer versions