Topic category: Help with modding (Java Edition)
I have, in my mod, a sea tree. which is a generated structure that I have added. When the tree generates naturally everything is cool and good, but when I place the structure from a procedure, the tree places air and overrides existing blocks, even though in the structure, I told it to ignore air. Is this a bug? and is there any way I can grow a tree from a sapling without it placing air and destroying parts of the terrain?
Hopefully this gets more attention than my other questions (still unanswered).