Why can I not join my world to test my mod?

Started by Dwayne Salore2 on

Topic category: Help with MCreator software

Last seen on 11:25, 27. Aug 2023
Joined Jun 2021
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Why can I not join my world to test my mod?

Yesterday it was all right, I added a couple things today and when I tried to test it on project1. It got to 30% and then 83% and just stopped loading. So I tried to delete that world because I thought the world was causing the lag... but it wasn't. So I deleted some of my new Mod elements and put a temporary Halt on to some (by just basically disabling the procedure). When I tested the world again it still didn't work. So I thought maybe it was because of my wifi or Mcreator. So I used another project2 and (These projects are not apart of each other) and it loaded the world. So why can I not load a world in my other project?

fyi
"Project1 and Project2" are not the actual names of the mod projects

Last seen on 16:50, 22. Apr 2024
Joined Mar 2021
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When I get 83% or 100%…
Thu, 06/24/2021 - 16:14

When I get 83% or 100% freeze it usually means that one of the procedures has borked my game performance. For example "entity spawn" trigger based procedure that takes all the power to itself