Entity Minecraft Texture et Hit Box

Started by Crémie 33 on

Topic category: Feature requests and ideas for MCreator

Last seen on 11:18, 5. Dec 2021
Joined May 2020
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Entity Minecraft Texture et Hit Box

He may be able to modify the display size of an entity from one of the pre-existing models, for example: a mob with a dragon base in * 0.5 or a human based mob * 3.

We should also add a model for other mobs, such as the dragon or the turtle for example.

It would be good to be able to modulate the hit box of the mobs that we have created, for example: to make that we can only hit the legs or the head.

 

PS: The fact that mobs cannot take ranged damage bug when activated, it only works with vanilla ranged weapons and not the one we could create.