A real basic way of doing this is to create an entity with the model of an empty stand and an entity with model of stand with each sword type then use a right click procedure to remove and place said entity depending on what sword is in players main hand.
Well, You can try to make the same stand model but with sword you want to put in it.
A real basic way of doing this is to create an entity with the model of an empty stand and an entity with model of stand with each sword type then use a right click procedure to remove and place said entity depending on what sword is in players main hand.
ok thank you guys