A nonsense bug whit 3D armor models (FIXED)

Started by a guy called l… on

Topic category: Help with Minecraft modding (Java Edition)

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A nonsense bug whit 3D armor models (FIXED)
Tue, 08/17/2021 - 19:14 (edited)

First, sorry for my bad english

I Made a boots 3D model for my mod, the boots have a thing that in theory point to nort, i tried to use the thing, but it fail, the boots we're backwards, but that have sense, i see the 3D model and the boots point to south, so i change the direction to North, i change the name and the model name, i delete the old for mcreator and the old texture, i add the new model, new texture and i set the animations, but the boots still loking backwards in game, and that not have a freacking sense, I tried to chance the animations, the position of the boots in the armor part, i delete the animations, i tried everething whit logic, but anything works

Please i need help

Edited by a guy called lonchor12 on Tue, 08/17/2021 - 19:14
Joined Apr 2020
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Things to try (ignore if you…
Sun, 08/15/2021 - 04:31

Things to try (ignore if you have tried already):

- Make sure you are exporting the correct model file type.
- Make sure the model file export version is correct.
- Merge the boots model with a biped model to see if the boots display backwards within the editor.
- (Blockbench model editor) If the model contains folders, make sure the individual blocks are not rotated relative to the parent folder.
- Create a new armour element with the same model as before.
- Remake the model under a different model identifier and file, as well as making a new armour element with it.
- Remove every reference of the model and elements and re-add them after all previous points have been attempted.
- "Rebuild locked elements and build" after all previous points have been attempted.

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First, i do the model in…
Sun, 08/15/2021 - 13:27

First, i do the model in blockbench using a bipedal model as base, so I now that is correct side

I gonna try whit the 4, only the parent folder (I think is caled "bone") Is rotated, so maybe i need to rotate all the block's to make it work

If that fail, I Will just copy the things that i already have and creates a 100% new model whit the copy things, deleting any old model reference

But thinking, Is a mcreator bug: it happened me whit textures, if you delete a texture, edit the texture whit some thing (in my case GIMP) and re-add the texture, the texture apparear whit the old texture whit any new change, the only form of get the chsnges Is rename the texture name, Is still rare whit the 3D model, because I, in a moment, change the name and model name and nothing change

I gona say if all fail or if i fixed

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the pivot points are ok, I…
Mon, 08/16/2021 - 17:30

the pivot points are ok, I use of model "steve" in blockbench and later I change it to a mod entity, also, when I move in the game, the boots are correctly posicioned and move whit me, but is backwards, I dont try any solution, buy today (probably) Im gonna try something

For my luck the model is simple and in 15 minutes I can remake it looking for the correct side, that is the thing that Im gonna try, i will remember, the model NEEDS to look to the north

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ok i see the video and the…
Mon, 08/16/2021 - 17:36

ok i see the video and the problem is that i made it backward, so i just gona remade it looking for the correct side

i just learn:

dont rotate important armor parts

do the model loking for the north

thanks

well, if when i try for something reason anything works, i will back here