Why can i start my mod?

Started by HappyCake on Fri, 08/27/2021 - 17:57

Topic category: Help with MCreator software

Last seen on 17:46, 28. Aug 2021
Joined Aug 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Why can i start my mod?
Fri, 08/27/2021 - 17:57

When i want to tries my mod a error message is show.

 

Last seen on 17:46, 28. Aug 2021
Joined Aug 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Executing Gradle task: build…
Fri, 08/27/2021 - 21:03

Executing Gradle task: build
Build info: MCreator 2021.1.18117, forge-1.16.5, 64-bit, 7979 MB, Windows 10, JVM 1.8.0_275, JAVA_HOME: C:\Program Files\Pylo\MCreator\jdk
> Task :compileJava FAILED
C:\Users\GateauHeureux\Downloads\workplaceGateau\src\main\java\net\mcreator\cakedimension\entity\renderer\DophinRoseRenderer.java:49: error: invalid method declaration; return type required public custom_model() {
^
1 error
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 1s
1 actionable task: 1 executed
BUILD FAILED
Task completed in 3 seconds

Last seen on 17:46, 28. Aug 2021
Joined Aug 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Now im know it not working…
Sat, 08/28/2021 - 02:31

Now im know it not working beacos of my 3d model, but i dont know why its glitsh. In block benshe the model is not apiring and they are missing alle cube of the model and the group are empty.

 

You probably renamed your…
Sun, 08/29/2021 - 09:09

You probably renamed your model in code for some reason instead in your model editor