[Feature Request] Converting Already Exported Mods Back Into MCreator Workspaces

Started by MCjossic on

Topic category: Feature requests and ideas for MCreator

Last seen on 12:06, 9. Oct 2021
Joined Oct 2021
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[Feature Request] Converting Already Exported Mods Back Into MCreator Workspaces

This would let you open any old mods you made to edit/update them if you forgot to keep the workspace. 

It would also let you reverse engineer other people's mods, and figure out how they did a particular thing. 

Last seen on 16:51, 4. Feb 2022
Joined Oct 2021
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This is already possible, if…
Sat, 10/09/2021 - 12:24

This is already possible, if you find the workspace you want on your computer (will be a .mcreator file) then if you click open workspace and clicking on that .mcreator file it will open that workspace also if you do this it would be smart to move the .mcreator file to your desktop so you can find it easier in mcreators file searcher. Here is what I mean.

Last seen on 04:28, 26. Jan 2024
Joined Oct 2020
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So basically, this is one of…
Sat, 10/09/2021 - 16:06

So basically, this is one of the worst ideas ever, here's why: Imagine you work hard on a mod, publish it, but some idiot comes and converts the mod to .mcreator, he would have the workspace, therefore, he could publish it wherever he wants without no consequences. He would have the credit of the mod, not you.

So, just create a Folder on Documents called "Backup Workspaces" or smt like that, and always save your workspaces there.

Last seen on 16:00, 16. Apr 2023
Joined Jun 2018
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im agreeing with rex…
Mon, 11/15/2021 - 14:37

im agreeing with rex. imagine you worked hard on a mod then publish it and then a idiot comes along and puts it into a workspace then ruins you mod by like.. deleting a bunch of stuff and publish it again... basiclly a bad idea (sorry if english bad)