Need help with entity animation

Started by fuchsia on

Topic category: Help with modding (Java Edition)

Last seen on 19:13, 24. Aug 2022
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Need help with entity animation

I used 'Rotate X axis from head pitch' to make it's mouth flap open and closed, sometimes it works as intended, but sometimes THIS happens, is there anything I can do to prevent it? I would use the GeckoLib plugin for Blockbench but it doesn't let me export it as the kind of file that works in McreatorThe problem

Last seen on 04:28, 26. Jan 2024
Joined Oct 2020
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by fixing the Pivot Points…
Sun, 10/17/2021 - 17:20

by fixing the Pivot Points on blockbench

Last seen on 11:34, 9. Oct 2022
Joined May 2022
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Check your model go to the…
Sat, 07/09/2022 - 15:18

Check your model go to the mouth bone(it looks like a folder) and move it's pivot point till you get the desired position

Last seen on 21:43, 19. Apr 2024
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The problem is that head…
Wed, 07/20/2022 - 09:53

The problem is that head pitch is not limited to only looking up (which you would need for it to correspond to the mouth movement) If the entity is looking downward, the upper jaw will also pitch downward beyond its initial "resting postion".

You could change the resting position in Blockbench to factor in those extra 45(?) degrees but this will make the creature open its jaw further in the other direction and while looking straight ahead it will have the mouth open 45(?) degrees.