Make custom entity climb walls like spiders

Started by ClOud1076 on

Topic category: Help with modding (Java Edition)

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Make custom entity climb walls like spiders

Title says it all. Trying to make an entity climb walls similar to spiders

Last seen on 14:30, 11. Feb 2024
Joined Jun 2021
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lA Spider
Tue, 11/09/2021 - 13:56

lA Spider

Last seen on 04:28, 26. Jan 2024
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or if you don't want to put…
Tue, 11/09/2021 - 16:29

or if you don't want to put an AI base of spider, then when entity collides on block override motion vector of Y + 0.6 or smt

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Im trying to avoid using ai…
Thu, 11/11/2021 - 05:51

Im trying to avoid using ai bases as i dont want it to sound and act like a spider. I just want it to climb walls

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then use a procedure like…
Thu, 11/11/2021 - 06:00

then use a procedure like the one I told ya 

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I’ll try the procedure soon…
Thu, 11/11/2021 - 09:06

I’ll try the procedure soon. Got grounded for using my laptop overnight xD

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lol
Thu, 11/11/2021 - 16:39

lol

Last seen on 00:46, 1. Aug 2023
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that procedure works but the…
Fri, 02/11/2022 - 07:40

that procedure works but the mob stay still and dose not stop just floating upward  you need to check what side of the block the mobs on and tell it to also move in that x or z  once its reached the top of the block  so think about like a triangle if u just do y  its a line that just goes up and end which just ends up like float in water  ai  so if u make  go forward  say like the block is  +1x from the mob and an air space over +1x and +2y  mob instead of doing the float ai it will treat it like a trapdoor cause it will okay im not on the same block cause the block in front is not air  and yes you need to confirm the block in front is not air or it just floats to heaven  u can also set it to do this when the mob try moving by get velocity  of x > 0  so it only climbs  when running into a block that direction 

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im still trying this my self…
Fri, 02/11/2022 - 07:42

im still trying this my self and this is the results of whats need for it to work properly

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im still trying this my self…
Fri, 02/11/2022 - 07:46

im still trying this my self and this is the results of whats need for it to work properly. note you may want to set no gravity to true when running though the procedure  events then set no gravity false during any other time cause if not they get stuck in the air