Started by
teny
on
Topic category: Troubleshooting, bugs, and solutions
Hi, I wanted to make a mob that runs away from the player, unless the player is sneaking. I tried doing it myself, but for some reason it doesn't work.
Here's the entity's AI
And a procedure that is used as a condition
Could anyone tell me how to make it work?
Event/target entity should be get nearest entity of type c
Maybe Event/target entity in the condition means the mob and not the player?