Rotation Issue in Boots

Started by Hunstagamez on

Topic category: Help with modding (Java Edition)

Last seen on 10:20, 3. May 2022
Joined Nov 2021
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Rotation Issue in Boots

Hi, I hope your day has been well.

 

I've been creating a 3D model for the HEV armor set. All has been well until I reached the boots. I'll spare all of the unnecessary info. My boots are created facing north in 2 groups, "Right_Boot" and "Left_Boot" under a group titled "Model". I am exporting in MCP 1.15.5 version. However when ported into the game they always orient to the right of my playermodel, even when rotated in BlockBench (Which does not really make sense whatsoever, however I could be overlooking something.)

See images as attached.

https://imgur.com/a/pagruFE

Many thanks.

Last seen on 09:42, 5. Sep 2023
Joined May 2021
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1, Check the pivot points on…
Thu, 12/02/2021 - 10:42

1, Check the pivot points on each individual block on your boots

2, Try saving under a new name

3, Try moving some of the blocks on your boots and see what happens

Just off the top of my head...