Need help with random generated dungeons/structures

Started by JamminNun on Tue, 12/07/2021 - 20:11

Topic category: Help with modding (Java Edition)

Last seen on 14:51, 15. Dec 2021
Joined Nov 2021
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Need help with random generated dungeons/structures
Tue, 12/07/2021 - 20:11

I am thinking of adding dungeons to my mod that generate randomly all over the world (either on surface or underground), but I have no idea how to do it.

My idea is to have segmented multiroom dungeons with rooms being chosen randomly, the size preferably being random too though it isn't that much of a priority. If someone could help out with my idea it would be really cool.

 

Last seen on 22:11, 21. Jan 2022
Joined Apr 2018
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You can use Feature mod…
Tue, 12/07/2021 - 21:35

You can use Feature mod element to create a structure. While It's not really a structure, it works pretty similar(except you cant use /locate and some other small things).

As how to create multiroom dungeon...

Well the best way is to use Jigsaws, but 

1. They don't work for features

2. Require manual setup with code.

So you can watch this tutorial:

https://youtu.be/ikHn0YDuSkY

 

 

 

Last seen on 14:51, 15. Dec 2021
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The tutorial you linked is…
Wed, 12/08/2021 - 06:59

The tutorial you linked is great, but it has nothing about randomising the rooms, even in a set amount of rooms and size of the structure.

Last seen on 18:08, 21. Jan 2022
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I replied this same question…
Wed, 12/08/2021 - 09:11

I replied this same question something like 15 times last year

Make a new block (invisible if you want) and assign it to your structure A. When structure A generates it has our block where you want

When block placed if randomize = generate structure B if not then structure C

And so on

This way you can create all big structures you want and randomize rooms generation (for example in a dungeon)