Textures not mapping to bounding box.

Started by Civilised Zombie on

Topic category: Help with MCreator software

Last seen on 14:42, 1. Jan 2022
Joined Dec 2021
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Textures not mapping to bounding box.

I am trying to make an upside down hopper (an upper) and I figured out how to change the bounding box and am trying to get the texture to map to the bounding box but the textures just stay on the sides(image shown below)

It would be really helpful if someone has a solution.

Last seen on 14:42, 1. Jan 2022
Joined Dec 2021
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image did not work :(
Tue, 12/14/2021 - 19:48

image did not work :(

Last seen on 21:45, 18. Jul 2023
Joined Mar 2015
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I think I may be having a…
Thu, 12/16/2021 - 13:42

I think I may be having a similar issue, except this is happening with an entity using the "Biped" model.

Last seen on 11:11, 27. Nov 2022
Joined May 2020
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Bruh bounding box and model…
Mon, 12/27/2021 - 14:53

Bruh bounding box and model isn't the same :|
Bounding box is the hitbox of the block, so changing it to an inverted hopper will just make some parts passable through
To do what you're trying to make, you'd also have to make a custom model (use blockbench ;)