Procedure doesn't work as intended

Started by Leddaq_Pony on

Topic category: Help with MCreator software

Last seen on 01:39, 19. Dec 2021
Joined Dec 2021
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Procedure doesn't work as intended

Hi!
I recently downloaded MCreator and so far it's pretty easy to use. Coming from Unreal Engine, I had little trouble setting procedures

 

But... No matter how I do it, it doesn't work as intended. 

https://imgur.com/a/nfjx0cW

I made a flower and if I make the procedure with only the IF ELSE it works fine. it gives the desired effect (it gives both when touching and one when breaking) but whenever I try to add anything else, it won't work. 

 

I don't think I'm making the logic wrong here, when procedure is called, send a message to all players (singleplayer only, so it shouldn't matter) then wait 5 seconds, then it runs a check with 50% chance, and at the same time it should play the creeper hissing sound at the player's location

 

I did notice the message on the right, saying New dependencies were added and to make sure the trigger provides them. which they do, it's called when an entity touches the flower or when it's starting to break. and the X Y Z WORLD ENTITY are highlighted