Started by
banana_22778
on
Topic category: Help with Minecraft modding (Java Edition)
When i add a java entity model, it loads in. But only 1 can load. For an example:I made a weird chicken model. I insert it, it works. But when i add a new java entity model, that one model also becomes the model of the weird chicken. Which is very weird, how can i change this?
I use blockbench btw
Okay, i kind of fixed this, when i insert a custom model its always named "modelcustom_model" so if i import another model it gets the same name and replaces the past model. But when i rename the name of "modelcustom_model" to something like "nevergonnagiveyouup" it just errors the mod. (regenarte code thing)
You need to open the model file and have every model imported be named differently.
@Ali107
When i rename them my workspace errors (regenerate code)
you need to name the file diferently when you create a model in blockbench
I was having a similar problem- really infuriating! In order to rename it in a way that MCreator can recognize, you need to go to the 'File' tab in blockbench, and change the name of the project identifier- not the actual name of the project, or the name of the file. This will change how it's referenced in the code, and won't just override the existing one.
It won't even allow me to rename the model nowadays