Entity targets breaking down and listing entities beyond a certain point as undefineds

Started by SamDwich on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 18:28, 6. Apr 2024
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Entity targets breaking down and listing entities beyond a certain point as undefineds

I'm playing through planet bars after 0.9.3's release, and notice that chopbug lobber AIs are not working. This happened before so I try to fix their AI. But for some reason the targets for entities beyond a certain point just become undefineds. Selecting one undefined selects them all, and if a target entity becomes an undefined, the AI defaults to the first on the entity list, in this case CUSTOM:Chopbug. Why is this happening is something I don't know but I'm pretty sure I can't fix it.

 

IDK what to put here and why did I do this anyways and why is this text centered,

SamDwich

Last seen on 17:38, 6. Mar 2024
Joined Dec 2014
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I usually can get it fixed…
Wed, 03/16/2022 - 07:00

I usually can get it fixed if I restart MCreator and then put another target block above the one giving trouble and then choosing one of the enities that DON"T get turned into undefineds and then finally choosing the entity you wanted in the one below.

Last seen on 17:38, 6. Mar 2024
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BTW This is mostly fixed in…
Wed, 03/16/2022 - 07:03

BTW This is mostly fixed in 2022.1 it seems..

afeaaef

Last seen on 18:28, 6. Apr 2024
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Ok then. I'll hotfix soon.
Wed, 03/16/2022 - 11:29

Ok then. I'll hotfix soon.

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Also I'm using 2021.3
Wed, 03/16/2022 - 11:29

Also I'm using 2021.3

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Ok I did regenerate code and…
Wed, 03/16/2022 - 16:46

Ok I did regenerate code and build before posting this topic and I think it worked, they now list as Player instead of undefined. Releasing hotfix.