Topic category: Feature requests and ideas for MCreator
so in mcreator all NULL: blocks that are used to replace the components event/target or source entity blocks
come with an extra procedure block to verify that it exist on the first place
like. *NULL : Nearest entity of type (entity) in X radius* comes with an *Entity of type (entity) in X radius* exist
otherwise not using this ends in a free crash since entity doesn't exist
But the NULL block Get entity is targeting for attack doesn't have one to verify that entity even exist one
so basically using the block in a procedure will end in a free crash. since most of the time an idle entity will have no target
or if the player is in creative it will also crash since creative players can not be targeted
so to using this NULL block correctly.
a complementary one. *entity is targeting other entity*
That's true, I can't make a boss if it's crashing all the time, and there is also no method that does the function
that could work. as long as it can also tag whenever entity have no more a target (gets too far/kills the target)
it will work a lot
tag. i mean DETECT
anyone found a way?
yes plz add, the existence of this block is ridiculous. I just want to manually make my mob sprint :\
in case someone just cames here, there is the solution
IF NOT get entity (event/target entity) is targetting = NO ENTITY works as a verification
NO ENTITY locates on advanced,
so it will look if the target exist before proceding, the NOT allows this, otherwise it will check if there is no target