Ghost Block Appears When Block is Destroyed

Started by 91arrows on

Topic category: Troubleshooting, bugs, and solutions

Last seen on 12:31, 22. Jan 2024
Joined Jul 2017
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Ghost Block Appears When Block is Destroyed

I made a block that triggers a procedure procedure that uses "Remove block at [x] [y] [z]" to randomly remove blocks depending on their position

For example, if you build a 7x7x7 cube of stone with the custom block in the center and trigger the procedure, some of the stone blocks will be removed depending on how close they are to the custom block

The problem is that some of these stone blocks turn into ghost blocks which is not supposed to happen

If you try to collide with a ghost block, you glitch out and you have to keep walking until you stop touching the ghost block's hitbox

If you place planks in the ghost block's position, it appears as stone

It only seems to make a ghost block some of the time

Last seen on 12:31, 22. Jan 2024
Joined Jul 2017
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this is still a problem i…
Sat, 06/11/2022 - 19:24

this is still a problem

i have observed that:

- it makes a ghost block every time

- in most ways it acts as the block that it is supposed to be

- you can log out and log back in and the ghost blocks appear again

Last seen on 12:31, 22. Jan 2024
Joined Jul 2017
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dude like can someone like…
Sun, 12/31/2023 - 15:20

dude like can someone like fix this proglem it is still there

here is a simplified version of the issue: EVERY time you break any block using a procedure, it leaves behind this invisible hitbox, and when entities crash into this ghost hitbox they start glitching out. it happens every time you break a block.

i tihnk someone needs to fix this in the mcreator code because otherwise people cant even break a block using procedures without it glitching out.

Last seen on 15:24, 25. Apr 2024
Joined Jan 2024
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happen to me too  
Mon, 01/22/2024 - 10:43

happen to me too