Started by
lanto
on
Topic category: Help with Minecraft modding (Java Edition)
Hi! I'm trying to make the command "summon chicken" run when a custom entity is killed, but instead of spawning the chicken in the place the body landed after the dead animation, it spawns it in the place the entity took the last hit. Is there any way to fix this?
Not to my knowledge unfortunately, I believe the body animation is done client side so there's not a whole lot that can be done about it.