Run at entity's dead body.

Started by lanto on Fri, 05/13/2022 - 01:22

Topic category: Help with modding (Java Edition)

Last seen on 22:06, 27. May 2022
Joined May 2022
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Run at entity's dead body.
Fri, 05/13/2022 - 01:22

Hi! I'm trying to make the command "summon chicken" run when a custom entity is killed, but instead of spawning the chicken in the place the body landed after the dead animation, it spawns it in the place the entity took the last hit. Is there any way to fix this?

Last seen on 00:34, 15. Jun 2022
Joined Jun 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Not to my knowledge…
Fri, 05/13/2022 - 06:22

Not to my knowledge unfortunately, I believe the body animation is done client side so there's not a whole lot that can be done about it.