how to play a sound only once time when the player select the item on hotbar

Started by SHORT on Tue, 05/17/2022 - 06:39

Topic category: Help with modding (Java Edition)

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how to play a sound only once time when the player select the item on hotbar
Tue, 05/17/2022 - 06:39

The title explains almost everything:

  • The sound keeps repeating itself all the time.

  • The item is of my creation.

  • I tried to make one solution with a "do" repeating it once, but it didn't work.

Last seen on 16:02, 17. Jun 2022
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I would suggest a Number NBT…
Tue, 05/17/2022 - 18:50

I would suggest a Number NBT tag for the item,  then have a IF statement that says

NBT Variable +=  NBT Variable +  1

IF NBT Variable >= # (convert the length of your sound to ticks and use that number.) {

Play Sound

Set NBT Variable = 0

}

That way the sound will play, then wait for your tick to be >= to your sound length (in ticks, if sound is 3 seconds then its 60 ticks, 1 second = 20ticks) Also this is dependant on your procedure being used with a Update TIck Trigger, So that your NBT Variable will increment.

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I tried doing it, but it…
Tue, 05/17/2022 - 20:49

I tried doing it, but it didn't work. So I thought if I created 2 variables being time and quantity (that had selected the item) it would work, but it's not working.
And my trigger is on item (Item In Hand Tick)

img

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Okay, so Firstly switch out…
Wed, 05/18/2022 - 01:28

Okay, so Firstly switch out the "Provided Itemstack" blocks with "Item in main hand" blocks. Since your item is on a Update Tick trigger (Item in hand Tick), which is ran every tick while the item is in your hand, then the line Set quantity to = 0 will be ran constantly, therefore not allowing your other line that sets it to 1, to actually trigger. As for the set time to += time + number from text. Is there a particular reason your using number from text with formatter? If not then change out the "number from text" with just a normal number block and set it to 1, so that it increments by 1 every tick while the item is in your hand. I'll check back on this post in a bit and see if you've worked it out.

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It should look like this   …
Wed, 05/18/2022 - 01:35

It should look like this

help

 

 

 

and for clarity NBT variables do not need to be initialized if they are meant to start at 0 , because they will start at 0 anyways.

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This will create a loop and…
Wed, 05/18/2022 - 01:47

This will create a loop and does need to await 14.44 ticks to execute…

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Okay, remember 1 second…
Wed, 05/18/2022 - 02:02

Okay, remember 1 second converted into ticks is 20 ticks, your sound is less then 1 second so it will appear to be looping/overlapping, so add some ticks to it, to allow for a small wait, I just tested out the code I sent you and it works fine.

 

On a side note I just made a Discord server if your interested, No Mic required. It would be much easier to debug this

Here is a link: https://discord.gg/afT5NR7Rje

If anyone else needs/wants help and is interested feel free to join the channel.

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For anyone else who would…
Wed, 05/18/2022 - 19:15

For anyone else who would like to know how to play a sound when a player puts the item in their "Main Hand"

Here's how

ITEM TRIGGERS

1

ITEM IN HAND TICK

2

ITEM IN INVENTORY TICK

3