Started by
ThrillerGriller
on
Topic category: Help with Minecraft modding (Java Edition)
I've created a carpet block. The problem I'm having is when I break the block under it, it doesn't break like a normal carpet would. Instead, it just floats like if it was a block of stone or wood.
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I think here are the properties:
public class LeafPileBlock extends Block {
public LeafPileBlock() {
super(BlockBehaviour.Properties.of(Material.CLOTH_DECORATION).sound(SoundType.MOSS_CARPET).strength(0.1f).noOcclusion()
.isRedstoneConductor((bs, br, bp) -> false));
}
@Override
public boolean shouldDisplayFluidOverlay(BlockState state, BlockAndTintGetter world, BlockPos pos, FluidState fluidstate) {
return true;
}
@Override
public boolean propagatesSkylightDown(BlockState state, BlockGetter reader, BlockPos pos) {
return true;
}
@Override
public int getLightBlock(BlockState state, BlockGetter worldIn, BlockPos pos) {
return 0;
}
@Override
public VoxelShape getShape(BlockState state, BlockGetter world, BlockPos pos, CollisionContext context) {
Vec3 offset = state.getOffset(world, pos);
return box(0, 0, 0, 16, 1, 16)
.move(offset.x, offset.y, offset.z);
}
@Override
public int getFlammability(BlockState state, BlockGetter world, BlockPos pos, Direction face) {
return 60;
}
@Override
public PushReaction getPistonPushReaction(BlockState state) {
return PushReaction.DESTROY;
}
@OnlyIn(Dist.CLIENT)
public static void registerRenderLayer() {
ItemBlockRenderTypes.setRenderLayer(GamemodModBlocks.LEAF_PILE.get(), renderType -> renderType == RenderType.cutout());
}
} |
I accidently posted this on the datapacks section, would be great if someone could tell me how to delete it if you can.