Started by
NoUsername28
on
Topic category: Help with Minecraft modding (Java Edition)
So I have literally used the pillager base model in blockbench (skin) and I converted it to java and added a new texture for a new mob. When I spawn the mob it looks like bigger than the others. I did compare it with the minecraft pillager mob and mine looks bigger in size (also has bigger pixels, like if it was rescaled)
Just an assumption but-
It seems like their proportions aren't same either example: Torso etc- Maybe you changed the default size value of the block to that way?
Or perhaps the hitbox scaling thing might've changed it?
I'm not sure but I'm just sharing my thoughts on what could be the reason
I don't think so, it's just new textures over pillager. I didn't change anithyng on blockbench.
The hitbox is the default of the living entities of mcreator.
This tutorial might help: https://mcreator.net/forum/73570/render-scaling-you-entities-matrixstack
Thank you! I will try it right now
My mod is in 1.18.2 and I tried using 1.16 mode, but the tutorial is saying I have to find this in NormalRender.java (IceologerRender.java in my case) and I can't find it
TUTORIAL SCRIPT:
MY SCRIPT: (there isn't a render void)
(my script i think it didn't loaded in last post)
Did the inflate value get increased in Blockbench somehow? If not, maybe try messing with the inflate value to decrease the overall size, this should also fix the issue with the pixel size being wonky too.
What is the inflate value and were can I edit it?
next to x y z in the sizer
Screenshot please
What sizer? On the script or in the "visual" properties?
In edit mode:
https://imgur.com/Lmg8NMt
Nope, every inflating is 0 (except the jacket that ha s 0.5)
I have no idea then.
I tried tutorial but my mod is for 1.18.2 and it implies to do things I don't have (like a part on the script)