How do I redo the redstone mechanics so that they work in terms fo volt/amps?

Started by afunhumaninter on Thu, 07/28/2022 - 18:01

Topic category: Help with modding (Java Edition)

Last seen on 01:53, 11. Aug 2022
Joined Jul 2022
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How do I redo the redstone mechanics so that they work in terms fo volt/amps?
Thu, 07/28/2022 - 18:01

I'm trying to use MCreator to make a mod that will rewrite the majority of redstone mechanics in order to add things like volts, amps, amperage drops, fuel-burning generators, conductive copper blocks, and conductive fluids. I want each medium of conduction (e.g. redstone dust) to have an amperage limit (how many amps it can carry before it malfunctions) and a current drop constant (how fast different mediums lose power). I'm also thinking about making redstone power not draw unless a redstone component (like a redstone lamp) is attached to a redstone line that is connected to a power source (like a generator). I also want to disable the power production capabilities of redstone blocks, torches, daylight detectors, and really anything that does not consume furnace fuel.