Mcreator overloaded by mod when ran in test client

Started by FnaffyModMaker on Thu, 08/04/2022 - 15:32

Topic category: Troubleshooting, bugs, and solutions

Last seen on 01:38, 18. Aug 2022
Joined Jul 2022
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Mcreator overloaded by mod when ran in test client
Thu, 08/04/2022 - 15:32

My mod is pretty light, on vanilla Minecraft it runs at 60fps, but on mcreator it overloads the test client and crashes the entire mcreator app (not the client). so i don't know what happens until i close out the test client. I checked the console and there was hundreds of "detected setBlock in far chunk" errors and the server fell behind 40 ticks. The reason i'm calling this a bug is that mcreator itself should not be crashing from a client/server overload. And if mcreator crashes, the client keeps running but with lag issues (Block items not dropping, no chunks loading etc.)