Mcreator overloaded by mod when ran in test client

Started by FnaffyModMaker on Thu, 08/04/2022 - 15:32

Topic category: Troubleshooting, bugs, and solutions

Last seen on 01:38, 18. Aug 2022
Joined Jul 2022

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
Mcreator overloaded by mod when ran in test client
Thu, 08/04/2022 - 15:32

My mod is pretty light, on vanilla Minecraft it runs at 60fps, but on mcreator it overloads the test client and crashes the entire mcreator app (not the client). so i don't know what happens until i close out the test client. I checked the console and there was hundreds of "detected setBlock in far chunk" errors and the server fell behind 40 ticks. The reason i'm calling this a bug is that mcreator itself should not be crashing from a client/server overload. And if mcreator crashes, the client keeps running but with lag issues (Block items not dropping, no chunks loading etc.)